
Sometimes it seems like glancing blows do incredible damage while a flush shot to the jaw would hardly phase my opponent. As good as the action is, it's not quite perfect. If you get tired in the ring your opponent will take advantage of the fact, especially in the later rounds. Stamina is a much greater factor this time around. You can put more 'oomph' on your shots by pressing the right bumper, but you've really got to keep a close eye on your stamina. Learning to counter punch successfully is essential. And trust me, at that point you'll promptly find yourself flat on the canvas.To reach the upper echelons you need to actually know something about the sweet science. Before long you'll reach a level of competition where that just doesn't fly. Sure, you can get by for a while mashing buttons or frantically moving the analog sticks about higgledy-piggledy and flailing around in the ring, but that strategy will only get you so far. This makes for a bit of a weird dichotomy. However, I found Fight Night Champion to be more harshly realistic in regards to the actual boxing. In a way this makes the game more accessible for a casual audience.

It really comes down to what feels right to you. 'FSPC' is good, don't get me wrong, but it took me a while to get used to mostly because I had so much practice with the previous set up. Be forewarned, the learning curve is pretty steep here. Regardless of which system you prefer let me be perfectly clear about this. The practical application of this means that you have more options in attack as you can now throw an overhand right as opposed to a simple right hook. What's clever about this is depending on the angle you flick the stick, your fighter will throw the punch at a different angle. Flicking back makes your fighter throw an uppercut. For example, flicking the stick up is still a jab, but now to throw a hook you just flick it to the side. Instead of trying to mimic the punch, you can simply flick the stick in different directions for different punches.
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But this time around, 'TPC' has been replaced by 'FSPC' or Full Spectrum Punch Control. Either use the face buttons, which are now mapped to different punches, or use the right analog stick again. Fight Night Champion now gives you a choice. While I thought this was intuitive enough, it wasn't for everybody. Basically, you had to move the right analog stick in a close approximation to the movement of your fist were you actually to throw a punch (for a jab you'd press the stick up and slightly to the left, but for a hook you'd move it to the side then roll it around to the top). 'TPC' offered unprecedented control over your boxer. Not only is it an impressive boxing sim, but the all new 'Champion' mode provides an engaging, dramatic story to accompany the fisticuffs.Once you step into the ring, veterans of the franchise will immediately notice the change in the 'Total Punch Control' system previously used in the series. and I had no one to blame but myself!Boxing may have fallen off the public radar over the last 20 years but EA Sports endeavors to capture some of its forgotten glory with Fight Night Champion. All Fritzy had to do was wear me down then land that one sweet shot that left me reeling. My punches had nothing on them and I looked like a zombie as I stumbled about the ring.

Apparently I had such a good time that I couldn't get my stamina back up in time for fight night. and do you know why? Because I foolishly went to a party from my sponsor a week before the fight.

Fritz cleaned my clock, knocked me out cold in the third. I'd just been sponsored, money was coming in, and I was moving up the ladder.
My record was 7-0, all wins coming via knockout. The following is based on a true story.I was known as "The Warrior" and woe betide anyone stupid enough to step into the ring with me.
